⚒ Dungeon Crusher — Crafting Optimizer

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deterministic · material-balance LP

Result

max producible—
Solver status—
Recipes used—
Essence spent (catalyst)—
Success ceiling99% (hard cap)
Batch size100 / craft run

Bottlenecks — marginal value

Raw materialOwned+1 unit →
Marginal value = extra target items gained per additional unit (LP shadow price).

Dependency flow — click a node to expand

craftable raw loot bottleneck bold = used in optimal plan ▸ = expandable

Optimal recipe mix

RecipeCraftsEss

Raw material consumption

ItemUsedOwned

Inventory — editable (pre-populated from your transcribed counts)

Edits save in this browser immediately, but the numbers above come from the Python LP solver — they will not change until you re-run it. Click Download inventory.json, then run python engine/apply_inventory.py (it finds the downloaded file, backs up the old one, re-solves) and refresh. Add --dry-run to preview the diff first.